// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Application)] [Tooltip("Sets if the Application should play in the background. Useful for servers or testing network games on one machine.")] public class ApplicationRunInBackground : FsmStateAction { public FsmBool runInBackground; public override void Reset() { runInBackground = true; } public override void OnEnter() { Application.runInBackground = runInBackground.Value; Finish(); } } }