// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Sets the value of a int parameter")] public class SetAnimatorInt : FsmStateActionAnimatorBase { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target.")] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.AnimatorInt)] [Tooltip("The animator parameter")] public FsmString parameter; [Tooltip("The Int value to assign to the animator parameter")] public FsmInt Value; private Animator _animator; private int _paramID; public override void Reset() { base.Reset(); gameObject = null; parameter = null; Value = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } // get hash from the param for efficiency: _paramID = Animator.StringToHash(parameter.Value); SetParameter(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate () { SetParameter(); } void SetParameter() { if (_animator!=null) { _animator.SetInteger(_paramID,Value.Value) ; } } } }