// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Gets the position and rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)).\n" + "The position and rotation are only valid when a frame has being evaluated after the SetTarget call")] public class GetAnimatorTarget: FsmStateActionAnimatorBase { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target. An Animator component is required")] public FsmOwnerDefault gameObject; [ActionSection("Results")] [UIHint(UIHint.Variable)] [Tooltip("The target position")] public FsmVector3 targetPosition; [UIHint(UIHint.Variable)] [Tooltip("The target rotation")] public FsmQuaternion targetRotation; [Tooltip("If set, apply the position and rotation to this gameObject")] public FsmGameObject targetGameObject; private Animator _animator; private Transform _transform; public override void Reset() { base.Reset(); gameObject = null; targetPosition= null; targetRotation = null; targetGameObject = null; everyFrame = false; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } GameObject _target = targetGameObject.Value; if (_target!=null) { _transform = _target.transform; } DoGetTarget(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { DoGetTarget(); } void DoGetTarget() { if (_animator==null) { return; } targetPosition.Value = _animator.targetPosition; targetRotation.Value = _animator.targetRotation; if (_transform!=null) { _transform.position = _animator.targetPosition; _transform.rotation = _animator.targetRotation; } } } }