// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Returns true if automatic matching is active. Can also send events")] public class GetAnimatorIsMatchingTarget: FsmStateActionAnimatorBase { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target. An Animator component and a PlayMakerAnimatorProxy component are required")] public FsmOwnerDefault gameObject; [ActionSection("Results")] [UIHint(UIHint.Variable)] [Tooltip("True if automatic matching is active")] public FsmBool isMatchingActive; [Tooltip("Event send if automatic matching is active")] public FsmEvent matchingActivatedEvent; [Tooltip("Event send if automatic matching is not active")] public FsmEvent matchingDeactivedEvent; private Animator _animator; public override void Reset() { base.Reset(); gameObject = null; isMatchingActive = null; matchingActivatedEvent = null; matchingDeactivedEvent = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoCheckIsMatchingActive(); if (!everyFrame) { Finish(); } } public override void OnActionUpdate() { DoCheckIsMatchingActive(); } void DoCheckIsMatchingActive() { if (_animator==null) { return; } bool _isMatchingActive = _animator.isMatchingTarget; isMatchingActive.Value = _isMatchingActive; if (_isMatchingActive) { Fsm.Event(matchingActivatedEvent); }else{ Fsm.Event(matchingDeactivedEvent); } } } }