// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic).\n The scale is relative to Unity's Default Avatar")] public class GetAnimatorHumanScale: FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [ActionSection("Result")] [UIHint(UIHint.Variable)] [Tooltip("the scale of the current Avatar")] public FsmFloat humanScale; Animator _animator; public override void Reset() { gameObject = null; humanScale= null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } DoGetHumanScale(); Finish(); } void DoGetHumanScale() { if (_animator==null) { return; } humanScale.Value = _animator.humanScale; } } }