// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; using System; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Gets the GameObject mapped to this human bone id")] public class GetAnimatorBoneGameObject : FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The target. An Animator component is required")] public FsmOwnerDefault gameObject; [Tooltip("The bone reference")] [ObjectType(typeof(HumanBodyBones))] public FsmEnum bone; [ActionSection("Results")] [UIHint(UIHint.Variable)] [Tooltip("The Bone's GameObject")] public FsmGameObject boneGameObject; Animator _animator; public override void Reset() { gameObject = null; bone = HumanBodyBones.Hips; boneGameObject = null; } public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } GetBoneTransform(); Finish(); } void GetBoneTransform() { boneGameObject.Value = _animator.GetBoneTransform((HumanBodyBones)bone.Value).gameObject; } } }