// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animator)] [Tooltip("Gets the value of ApplyRootMotion of an avatar. If true, root is controlled by animations")] public class GetAnimatorApplyRootMotion : FsmStateAction { [RequiredField] [CheckForComponent(typeof(Animator))] [Tooltip("The Target. An Animator component is required")] public FsmOwnerDefault gameObject; [ActionSection("Results")] [RequiredField] [UIHint(UIHint.Variable)] [Tooltip("Is the rootMotionapplied. If true, root is controlled by animations")] public FsmBool rootMotionApplied; [Tooltip("Event send if the root motion is applied")] public FsmEvent rootMotionIsAppliedEvent; [Tooltip("Event send if the root motion is not applied")] public FsmEvent rootMotionIsNotAppliedEvent; private Animator _animator; public override void Reset() { gameObject = null; rootMotionApplied = null; rootMotionIsAppliedEvent = null; rootMotionIsNotAppliedEvent = null; } // Code that runs on entering the state. public override void OnEnter() { // get the animator component var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go==null) { Finish(); return; } _animator = go.GetComponent(); if (_animator==null) { Finish(); return; } GetApplyMotionRoot(); Finish(); } void GetApplyMotionRoot() { if (_animator!=null) { bool _applyRootMotion = _animator.applyRootMotion; rootMotionApplied.Value = _applyRootMotion; if (_applyRootMotion) { Fsm.Event(rootMotionIsAppliedEvent); }else{ Fsm.Event(rootMotionIsNotAppliedEvent); } } } } }