// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved. using UnityEngine; namespace HutongGames.PlayMaker.Actions { [ActionCategory(ActionCategory.Animation)] [Tooltip("Sets the Blend Weight of an Animation. Check Every Frame to update the weight continuously, e.g., if you're manipulating a variable that controls the weight.")] public class SetAnimationWeight : BaseAnimationAction { [RequiredField] [CheckForComponent(typeof(Animation))] public FsmOwnerDefault gameObject; [RequiredField] [UIHint(UIHint.Animation)] public FsmString animName; public FsmFloat weight = 1f; public bool everyFrame; public override void Reset() { gameObject = null; animName = null; weight = 1f; everyFrame = false; } public override void OnEnter() { DoSetAnimationWeight(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value); if (!everyFrame) { Finish(); } } public override void OnUpdate() { DoSetAnimationWeight(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value); } private void DoSetAnimationWeight(GameObject go) { if (!UpdateCache(go)) { return; } var anim = animation[animName.Value]; if (anim == null) { LogWarning("Missing animation: " + animName.Value); return; } anim.weight = weight.Value; } } }