using System.Collections.Generic; using UnityEngine; namespace OccaSoftware.Altos { [CreateAssetMenu(fileName = "TextureReferenceData", menuName = "Skies/TextureReferenceData")] public class CloudTextureReferenceData : ScriptableObject { public List dataset = new List(); } [System.Serializable] public class TextureConfigurationSet { public Texture3D TextureFileReference; public TextureIdentifier TextureTypeIdentifier; public TextureQuality TextureQualityDefinition; } }