using UnityEngine;
namespace Lean.Pool
{
/// This component will automatically reset a Rigidbody2D when it gets spawned/despawned.
[RequireComponent(typeof(Rigidbody2D))]
[HelpURL(LeanPool.HelpUrlPrefix + "LeanPooledRigidbody2D")]
[AddComponentMenu(LeanPool.ComponentPathPrefix + "Pooled Rigidbody2D")]
public class LeanPooledRigidbody2D : MonoBehaviour, IPoolable
{
public void OnSpawn()
{
}
public void OnDespawn()
{
var rigidbody2D = GetComponent();
rigidbody2D.velocity = Vector2.zero;
rigidbody2D.angularVelocity = 0.0f;
}
}
}