using UnityEngine; namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Requires a Headtrack to Look to the last damage sender", UnityEditor.MessageType.Info)] #endif public class vLookToDamageSender : vStateAction { public override string categoryName { get { return "Controller/"; } } public override string defaultName { get { return "Look To Damage Sender (Headtrack)"; } } public override void DoAction(vIFSMBehaviourController fsmBehaviour, vFSMComponentExecutionType executionType = vFSMComponentExecutionType.OnStateUpdate) { if (fsmBehaviour.aiController.receivedDamage.lastSender) { fsmBehaviour.aiController.LookToTarget(fsmBehaviour.aiController.receivedDamage.lastSender); } } } }