using UnityEngine; namespace Invector.vMelee { public class vRandomAttackBehaviour : StateMachineBehaviour { public int attackCount; //OnStateMachineEnter is called when entering a statemachine via its Entry Node override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetInteger("RandomAttack", Random.Range(0, attackCount)); } } }