using UnityEngine; namespace Invector.vItemManager { [System.Obsolete("Class is no longer used and will be removed in the future")] public interface vIEquipment { Transform transform { get; } GameObject gameObject { get; } bool isEquiped { get; } EquipPoint equipPoint{ get; set; } vItem referenceItem { get; } void OnEquip(vItem item); void OnUnequip(vItem item); } }