using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Invector { public class vDestroyOnTrigger : MonoBehaviour { public List targsToDestroy; public float destroyDelayTime; void OnTriggerEnter(Collider other) { if (targsToDestroy.Contains(other.gameObject.tag)) { Destroy(other.gameObject, destroyDelayTime); } } } }