%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &8234387939728024032 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8234387939728024061} - component: {fileID: 8234387939728024034} m_Layer: 0 m_Name: Target m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8234387939728024061 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8234387939728024032} m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} m_LocalPosition: {x: 1.47, y: 0, z: 8.16} m_LocalScale: {x: 1, y: 2, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8234387940393227269} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &8234387939728024034 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8234387939728024032} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b3027f475235a4f7ab39c90b4bbf8567, type: 3} m_Name: m_EditorClassIdentifier: splatMaterial: {fileID: 2100000, guid: 644c5fbe7e0624b239c5c09b7d1613ae, type: 2} rateOverSteps: 1 rateOverTime: 0 rateOverDistance: 0 overridePosition: 0 position: {x: 0, y: 0} positionRandomness: 0 overrideRotation: 1 rotation: 0 rotationRandomness: 0 scaleWithDistance: 0 scaleWithTransform: 0 scale: {x: 0.6, y: 0.6} scaleRandomness: 0 velocityWeight: 1 velocityTexture: {fileID: 0} maxRelativeVelocity: 8 velocityScale: {x: 1, y: 1, z: 1} maxRelativeAngularVelocity: 12 angularVelocityScale: 1 force: {x: 0, y: 0, z: 0} torque: 2 densityWeight: 0.1 densityTexture: {fileID: 2800000, guid: 846868165698e472095588cd59d8ee1e, type: 3} srcBlend: 1 dstBlend: 10 blendOp: 0 color: {r: 0, g: 0.46844092, b: 0.8113208, a: 1} noiseTexture: {fileID: 2800000, guid: ff70acd9d6132428b8cbea06fbf16801, type: 3} densityNoise: 0.5 densityNoiseOffset: 2 densityNoiseTiling: 1 velocityNoise: 8 velocityNoiseOffset: 4 velocityNoiseTiling: 0.5 --- !u!1 &8234387940393227278 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8234387940393227269} - component: {fileID: 8234387940393227274} - component: {fileID: 8234387940393227275} - component: {fileID: 8234387940393227272} m_Layer: 0 m_Name: fog m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8234387940393227269 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8234387940393227278} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 2.5, z: 0} m_LocalScale: {x: 1, y: 1, z: 0.2} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 8234387939728024061} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &8234387940393227274 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8234387940393227278} m_Mesh: {fileID: 0} --- !u!23 &8234387940393227275 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8234387940393227278} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1580a447bbf8d43f6adc9056dae02e3d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!114 &8234387940393227272 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8234387940393227278} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 93ab69ab277284ee89a7d5c46029d111, type: 3} m_Name: m_EditorClassIdentifier: containerShape: 1 subdivisions: {x: 1, y: 1} customMesh: {fileID: 0} size: {x: 6, y: 6, z: 6} lookAtMode: 0 lookAt: {fileID: 0} projectFrom: {fileID: 0} clearTexture: {fileID: 0} clearColor: {r: 0, g: 0, b: 0, a: 0} surfaceNormals: {fileID: 0} normalTiling: {x: 1, y: 1} normalScale: 1 edgeFalloff: densityEdgeWidth: 0.4 densityFalloffRate: 1 velocityEdgeWidth: 0.4 velocityFalloffRate: 1 boundaries: horizontalBoundary: 0 verticalBoundary: 0 velocityScale: 0 accelerationScale: 0 positionOffset: {x: 0, y: 0} gravity: {x: 0, y: 0, z: 0} externalForce: {x: 0, y: 0, z: 0} lightSource: {fileID: 0} targets: - {fileID: 8234387939728024034} - {fileID: 0} pressure: 1 viscosity: 0.5 turbulence: 15 adhesion: 0 surfaceTension: 0 buoyancy: 0 dissipation: {x: 0, y: 0, z: 0, w: 0.1} m_Solver: {fileID: 0}