using UnityEngine; using Fluxy; namespace FluxySamples { public class SampleDensityAndVelocity : MonoBehaviour { public FluxyContainer container; Renderer rend; void Awake() { rend = GetComponentInChildren(); } void FixedUpdate() { var velocity = container.GetVelocityAt(transform.position); var density = container.GetDensityAt(transform.position); transform.rotation = Quaternion.LookRotation(velocity); rend.material.color = density; } } }