using System; using UnityEngine; using System.Collections; public class Clouds : MonoBehaviour { public Camera cameraToLookAt; private void Start() { if (cameraToLookAt == null) { cameraToLookAt = Camera.main; } } void Update () { Vector3 v = cameraToLookAt.transform.position - transform.position ; v.x = v.z = 0.0f; transform.LookAt (cameraToLookAt.transform.position - v); } }