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gameObject - fsmName - enable - resetOnExit paramDataPos: 00000000000000000000000002000000 paramByteDataSize: 00000000000000000200000002000000 - name: Block? description: colorIndex: 0 position: serializedVersion: 2 x: 1653.7656 y: 382.02344 width: 100 height: 48 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: yes isSystemEvent: 0 isGlobal: 1 toState: IsAlreadyBlocking? linkStyle: 0 linkConstraint: 0 colorIndex: 0 - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 1 toState: IsAlreadyBeingHit? linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.GetFsmFloat - HutongGames.PlayMaker.Actions.FloatCompare customNames: - - actionEnabled: 0101 actionIsOpen: 0101 actionStartIndex: 0000000005000000 actionHashCodes: 876045021bcdca04 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - 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They are used to control the walking blend tree. The InputAxisFloatHELPER follows the CompassArrow of InputDirectionCompass. 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actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 0000803f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 1 - name: toReduceStamina isSystemEvent: 0 isGlobal: 1 globalTransitions: - fsmEvent: name: toReduceStamina isSystemEvent: 0 isGlobal: 1 toState: Stamina-1 linkStyle: 0 linkConstraint: 0 colorIndex: 0 variables: floatVariables: - useVariable: 1 name: MaxStamina tooltip: showInInspector: 0 networkSync: 0 value: 0 - useVariable: 1 name: Scale tooltip: showInInspector: 0 networkSync: 0 value: 0 - useVariable: 1 name: Stamina tooltip: showInInspector: 0 networkSync: 0 value: 0 intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: [] objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: 000000000000000000000000 description: docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11469680 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 111428} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: ReadAnimEventsFSM startState: Load states: - name: NotDealingDamage description: colorIndex: 0 position: serializedVersion: 2 x: 55 y: 274 width: 147 height: 16 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: [] actionData: actionNames: [] customNames: [] actionEnabled: actionIsOpen: actionStartIndex: actionHashCodes: unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: paramName: [] paramDataPos: paramByteDataSize: - name: CheckWhatWasHit description: 'This state is triggered by the Animator Events, at the moment when the sword should strike. 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HutongGames.PlayMaker.Actions.Wait customNames: - actionEnabled: 01 actionIsOpen: 01 actionStartIndex: 00000000 actionHashCodes: 48c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 3333333f0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 0f0000001700000001000000 paramName: - time - finishEvent - realTime paramDataPos: 00000000050000000d000000 paramByteDataSize: 050000000800000001000000 - name: GetRaycaster description: colorIndex: 0 position: serializedVersion: 2 x: 52 y: 184 width: 109 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 1 toState: NotDealingDamage linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.GetRoot - HutongGames.PlayMaker.Actions.FindChild customNames: - - actionEnabled: 0101 actionIsOpen: 0101 actionStartIndex: 0000000002000000 actionHashCodes: d97b7202f90ba701 unityObjectParams: [] fsmGameObjectParams: - useVariable: 1 name: EnemyRoot tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: RaycasterFront tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} fsmOwnerDefaultParams: - ownerOption: 0 gameObject: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - ownerOption: 1 gameObject: useVariable: 1 name: EnemyRoot tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: [] fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: - useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: CharacterPositionCompass/RaycasterFront fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1400000013000000140000001200000013000000 paramName: - gameObject - storeRoot - gameObject - childName - storeResult paramDataPos: 0000000000000000010000000000000001000000 paramByteDataSize: 0000000000000000000000000000000000000000 - name: DealDamagetoEnemy description: colorIndex: 0 position: serializedVersion: 2 x: 426 y: 508 width: 161 height: 32 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 1 toState: NotDealingDamage linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.SendEvent - HutongGames.PlayMaker.Actions.Wait customNames: - - actionEnabled: 0101 actionIsOpen: 0101 actionStartIndex: 0000000004000000 actionHashCodes: 5e69bb0448c01101 unityObjectParams: [] fsmGameObjectParams: [] fsmOwnerDefaultParams: [] animationCurveParams: [] functionCallParams: [] fsmTemplateControlParams: [] fsmEventTargetParams: - target: 2 excludeSelf: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 gameObject: ownerOption: 1 gameObject: useVariable: 1 name: PlayerRoot tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} fsmName: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: MovementFSM sendToChildren: useVariable: 0 name: tooltip: showInInspector: 0 networkSync: 0 value: 0 fsmComponent: {fileID: 0} fsmPropertyParams: [] layoutOptionParams: [] fsmStringParams: [] fsmObjectParams: [] fsmVarParams: [] fsmArrayParams: [] fsmEnumParams: [] fsmFloatParams: [] fsmIntParams: [] fsmBoolParams: [] fsmVector2Params: [] fsmVector3Params: [] fsmColorParams: [] fsmRectParams: [] fsmQuaternionParams: [] stringParams: [] byteData: 746f4765744869740000000000000ad7233c0046494e495348454400 arrayParamSizes: arrayParamTypes: [] customTypeSizes: customTypeNames: [] paramDataType: 1f000000170000000f000000010000000f0000001700000001000000 paramName: - eventTarget - sendEvent - delay - everyFrame - time - finishEvent - realTime paramDataPos: 0000000000000000080000000d0000000e000000130000001b000000 paramByteDataSize: 00000000080000000500000001000000050000000800000001000000 - name: CheckIfPlayerIsDodging description: colorIndex: 0 position: serializedVersion: 2 x: 420 y: 407 width: 181 height: 64 isBreakpoint: 0 isSequence: 0 hideUnused: 0 transitions: - fsmEvent: name: DealDamage isSystemEvent: 0 isGlobal: 1 toState: DealDamagetoEnemy linkStyle: 0 linkConstraint: 0 colorIndex: 0 - fsmEvent: name: yes isSystemEvent: 0 isGlobal: 1 toState: NotDealingDamage linkStyle: 0 linkConstraint: 0 colorIndex: 0 - fsmEvent: name: FINISHED isSystemEvent: 1 isGlobal: 1 toState: NotDealingDamage linkStyle: 0 linkConstraint: 0 colorIndex: 0 actionData: actionNames: - HutongGames.PlayMaker.Actions.GetRoot - HutongGames.PlayMaker.Actions.GetFsmBool - HutongGames.PlayMaker.Actions.BoolTest - HutongGames.PlayMaker.Actions.Wait customNames: - - - - actionEnabled: 01010101 actionIsOpen: 01010101 actionStartIndex: 0000000002000000070000000b000000 actionHashCodes: d97b720268fece05a4c8bf0048c01101 unityObjectParams: [] fsmGameObjectParams: - 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gameObject - storeRoot - gameObject - fsmName - variableName - storeValue - everyFrame - boolVariable - isTrue - isFalse - everyFrame - time - finishEvent - realTime paramDataPos: 0000000000000000010000000000000001000000000000000b0000000c000000170000001a00000024000000250000002a00000032000000 paramByteDataSize: 00000000000000000000000000000000000000000b000000010000000b000000030000000a00000001000000050000000800000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 1 - name: DealDamage isSystemEvent: 0 isGlobal: 1 - name: toStrike isSystemEvent: 0 isGlobal: 1 - name: yes isSystemEvent: 0 isGlobal: 1 globalTransitions: - fsmEvent: name: toStrike isSystemEvent: 0 isGlobal: 1 toState: CheckWhatWasHit linkStyle: 0 linkConstraint: 0 colorIndex: 0 variables: floatVariables: [] intVariables: [] boolVariables: - useVariable: 1 name: IsDodging tooltip: showInInspector: 0 networkSync: 0 value: 0 stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: - useVariable: 1 name: EnemyRoot tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: HitObject tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: PlayerRoot tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: RaycasterFront tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} - useVariable: 1 name: SwordCollider tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: 000000000000000000000000000000000000000000000000 description: 'IMPORTANT FSM!!!!!!! COPY IT TO YOUR OWN CHARACTER MODEL!!!! It reads the Animator Events, so it has to be attached to your character, that has Animator Component. It''s for dealing damage to enemies.' docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11493822 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 193822} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: DetectSwordHitFSM startState: DetectSwordTrigger states: - 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eventTarget - sendEvent - delay - everyFrame - time - finishEvent - realTime paramDataPos: 00000000000000000b0000001000000011000000160000001e000000 paramByteDataSize: 000000000b0000000500000001000000050000000800000001000000 events: - name: FINISHED isSystemEvent: 1 isGlobal: 1 - name: GotHit isSystemEvent: 0 isGlobal: 1 - name: GotKnockedDown isSystemEvent: 0 isGlobal: 1 globalTransitions: [] variables: floatVariables: [] intVariables: [] boolVariables: [] stringVariables: [] vector2Variables: [] vector3Variables: [] colorVariables: [] rectVariables: [] quaternionVariables: [] gameObjectVariables: - useVariable: 1 name: AnimatorObj tooltip: showInInspector: 0 networkSync: 0 value: {fileID: 0} objectVariables: [] materialVariables: [] textureVariables: [] arrayVariables: [] enumVariables: [] categories: - variableCategoryIDs: description: docUrl: showStateLabel: 1 maxLoopCount: 0 watermark: password: locked: 0 manualUpdate: 0 keepDelayedEventsOnStateExit: 0 preprocessed: 0 ExposedEvents: [] RestartOnEnable: 1 EnableDebugFlow: 0 EnableBreakpoints: 1 editorFlags: 3 activeStateName: mouseEvents: 0 handleLevelLoaded: 0 handleTriggerEnter2D: 0 handleTriggerExit2D: 0 handleTriggerStay2D: 0 handleCollisionEnter2D: 0 handleCollisionExit2D: 0 handleCollisionStay2D: 0 handleTriggerEnter: 0 handleTriggerExit: 0 handleTriggerStay: 0 handleCollisionEnter: 0 handleCollisionExit: 0 handleCollisionStay: 0 handleParticleCollision: 0 handleControllerColliderHit: 0 handleJointBreak: 0 handleJointBreak2D: 0 handleOnGUI: 0 handleFixedUpdate: 0 handleLateUpdate: 0 handleApplicationEvents: 0 handleLegacyNetworking: 0 handleAnimatorMove: 0 handleAnimatorIK: 0 fsmTemplate: {fileID: 0} eventHandlerComponentsAdded: 0 --- !u!114 &11494132 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 111536} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 1384774831, guid: e743331561ef77147ae48cda9bcb8209, type: 3} m_Name: m_EditorClassIdentifier: fsm: dataVersion: 1 usedInTemplate: {fileID: 0} name: IsRUFSM startState: Loading states: - 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