using System; using System.Collections; using System.Collections.Generic; using Beyond; using Sirenix.OdinInspector; using UnityEngine; namespace Beyond { public class ItemsAdderTester : MonoBehaviour { [SerializeField] private bItemManager itemManager; // Start is called before the first frame update [Button] public void AddByString(String itemName) { itemManager.AddItemByString(itemName); } [Button] public void AddByID(int id) { itemManager.AddItemByID(id); } } }