using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace Beyond { public class BlueprintSlotButton : MonoBehaviour, IDeselectHandler { public int m_id = 0; BlueprintScroll m_scroll; public Button m_button; public SignObject m_sign; public Image m_image; private void Awake() { m_scroll = gameObject.FindComponentUpHierarchy(); if (m_button == null) m_button = GetComponent