using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class UseCovertGazeStep : MonoBehaviour { public BaseStepController baseStepController; public MagicAttacks magicAttacks; // Start is called before the first frame update private void Start() { baseStepController.ConditionsAreMet += () => magicAttacks.selectedEffect.secondaryName == "Covert Gaze "; } } }