using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class GUITutorialSkipper : MonoBehaviour { public TutorialController tutorialController; public MenuScroll menuScroll; public int stepIndexToSkipMenu = 10; public void SkipTutorialGUI() { if (menuScroll.m_isOpen || tutorialController.GetCurrentStepIndex() < stepIndexToSkipMenu) { menuScroll.CloseScroll(); // StartCoroutine(StartNextStep()) tutorialController.SkipTutorialStepsTo(stepIndexToSkipMenu); } else { tutorialController.SkipTutorialStep(); } } } }