using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Beyond { public class CloseWindowStep : MonoBehaviour { public BaseStepController baseStepController; public MenuScroll menuScroll; private void Start() { baseStepController.ConditionsAreMet += () => !menuScroll.m_isOpen; } // Update is called once per frame private void Update() { } } }