using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimatorSpeedChecker : MonoBehaviour { public float animatorSpeed; public float realSpeed; private Animator animator; private Vector3 prevPosition; private void OnEnable() { animator = GetComponent(); prevPosition = transform.position; } // Update is called once per frame void Update() { if (animator != null) { animatorSpeed = animator.velocity.magnitude; } realSpeed = Vector3.Distance(transform.position, prevPosition) / Time.deltaTime; prevPosition = transform.position; } }