using UnityEngine; using System.Collections.Generic; namespace Beyond { public static class bItemManagerUtilities { public static void CreateDefaultEquipPoints(bItemManager itemManager) { var animator = itemManager.GetComponent(); if (itemManager.equipPoints == null) itemManager.equipPoints = new List(); #region LeftEquipPoint var equipPointL = itemManager.equipPoints.Find(p => p.equipPointName == "LeftArm"); if (equipPointL == null) { EquipPoint pointL = new EquipPoint(); pointL.equipPointName = "LeftArm"; itemManager.equipPoints.Add(pointL); } #endregion #region RightEquipPoint var equipPointR = itemManager.equipPoints.Find(p => p.equipPointName == "RightArm"); if (equipPointR == null) { EquipPoint pointR = new EquipPoint(); pointR.equipPointName = "RightArm"; itemManager.equipPoints.Add(pointR); } #endregion } } }