using System; using Invector.vItemManager; using UnityEngine; namespace Beyond { [System.Serializable] public class OnChangeEquipmentEvent : UnityEngine.Events.UnityEvent { internal void AddListener() { throw new NotImplementedException(); } } [System.Serializable] public class OnSelectEquipArea : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnInstantiateItemObjectEvent : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnHandleItemEvent : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnHandleItemIDEvent : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnChangeItemAmount : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnCollectItems : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnApplyAttribute : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnOpenCloseInventory : UnityEngine.Events.UnityEvent { } [System.Serializable] public class OnCollectItemEvent : UnityEngine.Events.UnityEvent { } }