using System.Collections; using System.Collections.Generic; using UnityEngine; public class vAnimatorResetInput : StateMachineBehaviour { private static readonly int InputHorizontal = Animator.StringToHash("InputHorizontal"); private static readonly int InputVertical = Animator.StringToHash("InputVertical"); private static readonly int InputMagnitude = Animator.StringToHash("InputMagnitude"); public bool onEnter; public bool onExit; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (onEnter) { ResetInput(animator); } } public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (onExit) { ResetInput(animator); } } private void ResetInput(Animator animator) { animator.SetFloat(InputHorizontal, 0f); animator.SetFloat(InputVertical, 0f); animator.SetFloat(InputMagnitude, 0f); } }