using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class vAnimatorCycleOffset : StateMachineBehaviour { public string parameterName; public float minOffset; public float maxOffset; public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { animator.SetFloat(parameterName, Random.Range(minOffset, maxOffset)); } } }