using Beyond; using DanielLochner.Assets.SimpleScrollSnap; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpellActivator : MonoBehaviour { [SerializeField] private MagicAttacks magicAttacks; [SerializeField] private SimpleScrollSnap scrollSnap; public void ExecuteSpell() { if (!magicAttacks.isPlaying) { magicAttacks.TryToPlaySpellAnimation(); Debug.Log("executing:" + magicAttacks.m_selectedType); } } }