using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Beyond { public class HiddenObject : Scannable { [Tooltip("Collider that should be active with silent peek")] public Collider m_actionCollider; private bool alreadyUsed = false; // Start is called before the first frame update private void Start() { if (SilentPeekController.instance != null) SilentPeekController.instance.m_OnStateChanged.AddListener(OnSilentPeek); if (m_actionCollider) m_actionCollider.enabled = false; } private void OnDestroy() { if (SilentPeekController.instance != null) SilentPeekController.instance.m_OnStateChanged.RemoveListener(OnSilentPeek); Compass.Instance.RemoveQuestMarker(transform); } private void OnSilentPeek(bool enabled) { if (alreadyUsed && enabled) { return; } if (m_actionCollider) m_actionCollider.enabled = enabled; } public void MarkAsAlreadyUsed() { alreadyUsed = true; } // Update is called once per frame private void Update() { } public override void OnScanned() { base.OnScanned(); //Compass.Instance.AddQuestMarker(transform, null, m_minCompassDistance); } } }