using System; using System.Collections; using System.Collections.Generic; using Beyond; using UnityEngine; namespace Beyond { public class WaterDrinkingController : MonoBehaviour { private Player m_player; private void OnEnable() { m_player = Player.Instance; } public void Regenerate() { if (!m_player) { return; } m_player.FaithAttribute.SetValue(m_player.FaithAttribute.AttributeMaxValue); m_player.ThirdPersonController.ResetHealth(); } } }