using PixelCrushers; using UnityEngine; namespace Beyond { public class DeerEnabler : MonoBehaviour { public DeerController deerController; public TriggerEvent deerEnabler; public void ActivateEnableCollider() { //deerController.ShowDeer(); deerEnabler.onTriggerEnter.AddListener(EnableDeer); } private void EnableDeer(GameObject collider) { deerController.ShowDeer(); deerEnabler.onTriggerEnter.RemoveAllListeners(); } } }