// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.QuestMachine
{
///
/// Abstract base class for quest actions, which are executed when quests or quest nodes
/// become active.
///
public abstract class QuestAction : QuestSubasset
{
///
/// Performs the quest action.
///
public virtual void Execute()
{
}
}
}