using UnityEngine; namespace Invector.vCharacterController.AI.FSMBehaviour { #if UNITY_EDITOR [vFSMHelpbox("Creates a Random Chance to go for the next state", UnityEditor.MessageType.Info)] #endif public class vRandomDecision : vStateDecision { public override string categoryName { get { return "Generic/"; } } public override string defaultName { get { return "Random Decision"; } } [Range(0, 100)] [Tooltip("Percentage Chance between true and false")] public float randomTrueFalse; public float frequency; public override bool Decide(vIFSMBehaviourController fsmBehaviour) { if (frequency > 0) { if (InTimer(fsmBehaviour, frequency)) return Random.Range(0, 100) < randomTrueFalse; else return false; } return Random.Range(0, 100) < randomTrueFalse; } } }