using UnityEngine; using System.Collections; using UnityEngine.Rendering; public class VolumeFadeOut : MonoBehaviour { public Volume volume; // Przypisz w Inspectorze lub ustaw dynamicznie public float fadeDuration = 1.0f; // Czas wygaszania w sekundach /// /// Funkcja do odpalenia z eventu, np. z przycisku lub triggera. /// public void FadeAndDisableVolume() { if (volume != null) StartCoroutine(FadeOutCoroutine()); } private IEnumerator FadeOutCoroutine() { float startWeight = volume.weight; float elapsed = 0f; while (elapsed < fadeDuration) { elapsed += Time.deltaTime; volume.weight = Mathf.Lerp(startWeight, 0f, elapsed / fadeDuration); yield return null; } volume.weight = 0f; volume.enabled = false; } }