using UnityEngine; using System.Collections; public class AnimationHelper : MonoBehaviour { public enum SelectionType{ KEY, IN_TANGENT, OUT_TANGENT }; public enum TangentMode { SMOOTH, BROKEN }; public SelectionType selectionType = SelectionType.KEY; [HideInInspector] public int selectedKeyIndex; [HideInInspector] public AnimationClip currentClip; [HideInInspector] public Animator currentAnimator; //[HideInInspector] public string currentAnimPath; public TangentMode tangentMode = TangentMode.SMOOTH; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }