using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class KnowledgeMenuController : MonoBehaviour { [SerializeField] private MenuScroll menuScroll; [SerializeField] private SimpleSubtypeMenuController quantaSubtypeMenuController; [SerializeField] private SimpleSubtypeMenuController bestiarySubtypeMenuController; [SerializeField] private ChroniclesMenuController chroniclesMenuController; [SerializeField] private SubmenuElementsContainer quantaSubmenuContainer; [SerializeField] private SubmenuElementsContainer bestiarySubmenuContainer; [SerializeField] private SubmenuElementsContainer chroniclesSubmenuContainer; [SerializeField] private SubmenuElementsContainer menuSelectorSubmenuContainer; private SubmenuElementsContainer currentSubmenuContainer; public void OpenQuanta() { currentSubmenuContainer = quantaSubmenuContainer; menuScroll.OnOpened += quantaSubtypeMenuController.RefreshWindow; StartCoroutine(menuScroll.ChangeVisibleCanvaCoroutine(menuSelectorSubmenuContainer, currentSubmenuContainer)); quantaSubtypeMenuController.RefreshWindow(); } private void OnDestroy() { if (menuScroll) { menuScroll.OnOpened -= quantaSubtypeMenuController.RefreshWindow; } } public void OpenBestiary() { currentSubmenuContainer = bestiarySubmenuContainer; menuScroll.OnOpened += bestiarySubtypeMenuController.RefreshWindow; StartCoroutine(menuScroll.ChangeVisibleCanvaCoroutine(menuSelectorSubmenuContainer, currentSubmenuContainer)); bestiarySubtypeMenuController.RefreshWindow(); } public void OpenChronicles() { currentSubmenuContainer = chroniclesSubmenuContainer; StartCoroutine(menuScroll.ChangeVisibleCanvaCoroutine(menuSelectorSubmenuContainer, currentSubmenuContainer)); chroniclesMenuController.OpenChronicles(); } public void OpenSelector() { menuScroll.OnOpened -= quantaSubtypeMenuController.RefreshWindow; menuScroll.OnOpened -= bestiarySubtypeMenuController.RefreshWindow; StartCoroutine(menuScroll.ChangeVisibleCanvaCoroutine(currentSubmenuContainer, menuSelectorSubmenuContainer)); } } }