using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Beyond { public class SaveLoader : MonoBehaviour { // Start is called before the first frame update private void Start() { Beyond.BeyondSaveMgr.instance.Load(); } [Button] public void LoadSave() { Beyond.BeyondSaveMgr.instance.Load(); } // Update is called once per frame private void Update() { } } }