using System; using System.Collections; using System.Collections.Generic; using PixelCrushers; using RootMotion; using Sirenix.OdinInspector; using UnityEngine; namespace Beyond { public class BeyondSaveMgr : Singleton { [Button] public void Save() { SaveSystem.SaveToSlot(0); } [Button] public void Load() { SaveSystem.LoadFromSlot(0); } private void OnDestroy() { Clear(gameObject); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } } }