using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LightFlicker : MonoBehaviour { Light testLight; public float minWaitTime; public float maxWaitTime; void Start() { testLight = GetComponent(); StartCoroutine(Flashing()); } IEnumerator Flashing() { while (true) { yield return new WaitForSeconds (UnityEngine.Random.Range(minWaitTime, maxWaitTime)); testLight.enabled = !testLight.enabled; } } }