using UnityEngine; using System.Collections.Generic; [System.Serializable] public class PrefabGroup { public string groupName; public Color groupColor = new Color(0.3f, 0.3f, 0.3f, 1f); public bool useLightText = true; public List prefabs = new List(); } [CreateAssetMenu(fileName = "PrefabBrowserDB", menuName = "Tools/Prefab Browser Database")] public class PrefabBrowserDatabase : ScriptableObject { public List groups = new List(); }