using PixelCrushers.Wrappers; using System.Collections; using System.Collections.Generic; using UnityEngine; //using UnityEngine.InputSystem.Controls; namespace Beyond { public class PlayerDialogueHelper : MonoBehaviour { public void SetPosition(Vector3 pos) { transform.position = pos; } public void SetTransform(Transform t) { transform.position = t.position; transform.rotation = t.rotation; } } }