using System.Collections; using System.Collections.Generic; using UnityEngine; public class DebugMouseLocker : MonoBehaviour { private bool locked = false; void Update() { if (Input.GetKeyDown(KeyCode.F6)) { if (locked) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; locked = false; } else { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; locked = true; } } } }