Gate Lvel design

This commit is contained in:
szczuras4
2025-02-03 18:09:51 +01:00
parent fdf972b1da
commit f7bc6fda65
16 changed files with 13239 additions and 21936 deletions

View File

@@ -13,11 +13,11 @@ TerrainLayer:
m_TileSize: {x: 1, y: 1}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_Metallic: 0.787
m_Smoothness: 0.037
m_NormalScale: 1.7
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 0.754717, y: 0.754717, z: 0.754717, w: 1}
m_DiffuseRemapMax: {x: 0.9811321, y: 0.9811321, z: 0.9811321, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1}
m_MaskMapRemapMax: {x: 1, y: 0.848, z: 1, w: 1}
m_SmoothnessSource: 1