Gate Lvel design
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@@ -9,7 +9,7 @@ TerrainLayer:
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m_Name: Land_Sand
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m_DiffuseTexture: {fileID: 2800000, guid: eca8e30217967aa4ca7dc9a8df82e4ca, type: 3}
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m_NormalMapTexture: {fileID: 2800000, guid: 5e27947870aa40b458bc06a23a573685, type: 3}
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m_MaskMapTexture: {fileID: 2800000, guid: 0988048bfe2c2e145af4cf86b3392265, type: 3}
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m_MaskMapTexture: {fileID: 2800000, guid: f278ff59746474a468d7a7c1b3438005, type: 3}
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m_TileSize: {x: 4, y: 4}
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m_TileOffset: {x: 0, y: 0}
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m_Specular: {r: 0, g: 0, b: 0, a: 0}
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@@ -18,5 +18,6 @@ TerrainLayer:
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m_NormalScale: 1.69
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m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
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m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1}
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m_MaskMapRemapMin: {x: 0, y: 0.05574913, z: 0, w: 0}
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m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 0.90243894}
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m_MaskMapRemapMin: {x: 0, y: 0.3407602, z: 0, w: 0}
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m_MaskMapRemapMax: {x: 0.12903216, y: 0.42396322, z: 1, w: 0.101382375}
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m_SmoothnessSource: 1
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