updated demon
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@@ -1,38 +1,38 @@
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using UnityEngine;
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public class ShieldScaleUp : MonoBehaviour
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{
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[Tooltip("Time it takes to fully grow the shield")]
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public float growDuration = 0.5f;
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[Tooltip("Curve to control growth speed over time")]
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public AnimationCurve scaleCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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private float timer = 0f;
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private Vector3 targetScale;
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private void Awake()
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{
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targetScale = transform.localScale;
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transform.localScale = Vector3.zero;
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}
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private void OnEnable()
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{
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timer = 0f;
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transform.localScale = Vector3.zero;
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}
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private void Update()
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{
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if (timer < growDuration)
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{
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timer += Time.deltaTime;
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float t = Mathf.Clamp01(timer / growDuration);
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float scaleValue = scaleCurve.Evaluate(t);
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transform.localScale = targetScale * scaleValue;
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}
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}
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using UnityEngine;
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public class ShieldScaleUp : MonoBehaviour
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{
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[Tooltip("Time it takes to fully grow the shield")]
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public float growDuration = 0.5f;
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[Tooltip("Curve to control growth speed over time")]
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public AnimationCurve scaleCurve = AnimationCurve.EaseInOut(0, 0, 1, 1);
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private float timer = 0f;
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private Vector3 targetScale;
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private void Awake()
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{
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targetScale = transform.localScale;
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transform.localScale = Vector3.zero;
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}
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private void OnEnable()
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{
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timer = 0f;
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transform.localScale = Vector3.zero;
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}
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private void Update()
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{
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if (timer < growDuration)
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{
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timer += Time.deltaTime;
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float t = Mathf.Clamp01(timer / growDuration);
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float scaleValue = scaleCurve.Evaluate(t);
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transform.localScale = targetScale * scaleValue;
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}
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}
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}
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