poprawki materialy unity 6, pajaki, podmiana katalogu FSM w AIControlerze, zmiana w Spider 2.0 Behaviours , skopane zycie bylo, ladowalo pajaka z zyciem 2.
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@@ -108,7 +108,7 @@ namespace Invector.vCharacterController.AI.FSMBehaviour
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protected virtual void ControlLookPoint(vIControlAICombat controller)
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{
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if (controller.currentTarget.transform == null || !controller.currentTarget.hasCollider)
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if (controller.currentTarget.transform == null || !controller.currentTarget.collider)
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return;
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var movepoint = (controller.lastTargetPosition);
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