Ruined Town VO, trigers
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|
|
||||||
value: 15.201
|
|
||||||
inSlope: 0
|
|
||||||
outSlope: 0
|
|
||||||
tangentMode: 136
|
|
||||||
weightedMode: 0
|
|
||||||
inWeight: 0.33333334
|
|
||||||
outWeight: 0.33333334
|
|
||||||
m_PreInfinity: 2
|
|
||||||
m_PostInfinity: 2
|
|
||||||
m_RotationOrder: 4
|
|
||||||
attribute: localEulerAngles.z
|
|
||||||
path:
|
|
||||||
classID: 4
|
|
||||||
script: {fileID: 0}
|
|
||||||
flags: 0
|
|
||||||
m_HasGenericRootTransform: 1
|
|
||||||
m_HasMotionFloatCurves: 0
|
|
||||||
m_Events: []
|
|
||||||
--- !u!114 &6386618471152514565
|
--- !u!114 &6386618471152514565
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 1
|
m_ObjectHideFlags: 1
|
||||||
|
|||||||
@@ -27693,6 +27693,202 @@ MonoBehaviour:
|
|||||||
height: 30
|
height: 30
|
||||||
canvasScrollPosition: {x: 0, y: 0}
|
canvasScrollPosition: {x: 0, y: 0}
|
||||||
canvasZoom: 1
|
canvasZoom: 1
|
||||||
|
- id: 112
|
||||||
|
fields:
|
||||||
|
- title: Title
|
||||||
|
value: CH02/RUINEDTOWN/CH02_cs_ancaran_wanderer_00
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Pictures
|
||||||
|
value: '[]'
|
||||||
|
type: 3
|
||||||
|
typeString: CustomFieldType_Files
|
||||||
|
- title: Description
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Actor
|
||||||
|
value: 1
|
||||||
|
type: 5
|
||||||
|
typeString: CustomFieldType_Actor
|
||||||
|
- title: Conversant
|
||||||
|
value: 2
|
||||||
|
type: 5
|
||||||
|
typeString: CustomFieldType_Actor
|
||||||
|
overrideSettings:
|
||||||
|
useOverrides: 0
|
||||||
|
overrideSubtitleSettings: 0
|
||||||
|
showNPCSubtitlesDuringLine: 1
|
||||||
|
showNPCSubtitlesWithResponses: 1
|
||||||
|
showPCSubtitlesDuringLine: 0
|
||||||
|
skipPCSubtitleAfterResponseMenu: 0
|
||||||
|
subtitleCharsPerSecond: 30
|
||||||
|
minSubtitleSeconds: 2
|
||||||
|
continueButton: 0
|
||||||
|
overrideSequenceSettings: 0
|
||||||
|
defaultSequence:
|
||||||
|
defaultPlayerSequence:
|
||||||
|
defaultResponseMenuSequence:
|
||||||
|
overrideInputSettings: 0
|
||||||
|
alwaysForceResponseMenu: 1
|
||||||
|
includeInvalidEntries: 0
|
||||||
|
responseTimeout: 0
|
||||||
|
cancelSubtitle:
|
||||||
|
key: 27
|
||||||
|
buttonName:
|
||||||
|
cancelConversation:
|
||||||
|
key: 27
|
||||||
|
buttonName:
|
||||||
|
nodeColor:
|
||||||
|
dialogueEntries:
|
||||||
|
- id: 0
|
||||||
|
fields:
|
||||||
|
- title: Title
|
||||||
|
value: START
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: Pictures
|
||||||
|
value: '[]'
|
||||||
|
type: 3
|
||||||
|
typeString: CustomFieldType_Files
|
||||||
|
- title: Description
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: Actor
|
||||||
|
value: 1
|
||||||
|
type: 5
|
||||||
|
typeString: CustomFieldType_Actor
|
||||||
|
- title: Conversant
|
||||||
|
value: 2
|
||||||
|
type: 5
|
||||||
|
typeString: CustomFieldType_Actor
|
||||||
|
- title: Menu Text
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: Dialogue Text
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: Parenthetical
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: Audio Files
|
||||||
|
value: '[]'
|
||||||
|
type: 3
|
||||||
|
typeString: CustomFieldType_Files
|
||||||
|
- title: Video File
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: Sequence
|
||||||
|
value: None()
|
||||||
|
type: 0
|
||||||
|
typeString:
|
||||||
|
- title: pl
|
||||||
|
value:
|
||||||
|
type: 4
|
||||||
|
typeString: CustomFieldType_Localization
|
||||||
|
conversationID: 112
|
||||||
|
isRoot: 0
|
||||||
|
isGroup: 0
|
||||||
|
nodeColor:
|
||||||
|
delaySimStatus: 0
|
||||||
|
falseConditionAction: Block
|
||||||
|
conditionPriority: 2
|
||||||
|
outgoingLinks:
|
||||||
|
- originConversationID: 112
|
||||||
|
originDialogueID: 0
|
||||||
|
destinationConversationID: 112
|
||||||
|
destinationDialogueID: 1
|
||||||
|
isConnector: 0
|
||||||
|
priority: 2
|
||||||
|
conditionsString:
|
||||||
|
userScript:
|
||||||
|
onExecute:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
canvasRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 20
|
||||||
|
y: 30
|
||||||
|
width: 160
|
||||||
|
height: 30
|
||||||
|
- id: 1
|
||||||
|
fields:
|
||||||
|
- title: Title
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Pictures
|
||||||
|
value: '[]'
|
||||||
|
type: 3
|
||||||
|
typeString: CustomFieldType_Files
|
||||||
|
- title: Description
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Actor
|
||||||
|
value: 2
|
||||||
|
type: 5
|
||||||
|
typeString: CustomFieldType_Actor
|
||||||
|
- title: Conversant
|
||||||
|
value: 1
|
||||||
|
type: 5
|
||||||
|
typeString: CustomFieldType_Actor
|
||||||
|
- title: Menu Text
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Dialogue Text
|
||||||
|
value: 'So this is Anarcan. Deserted ruins. Another dead end.
|
||||||
|
|
||||||
|
'
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Parenthetical
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Audio Files
|
||||||
|
value: '[]'
|
||||||
|
type: 3
|
||||||
|
typeString: CustomFieldType_Files
|
||||||
|
- title: Video File
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: Sequence
|
||||||
|
value:
|
||||||
|
type: 0
|
||||||
|
typeString: CustomFieldType_Text
|
||||||
|
- title: pl
|
||||||
|
value:
|
||||||
|
type: 4
|
||||||
|
typeString: CustomFieldType_Localization
|
||||||
|
conversationID: 112
|
||||||
|
isRoot: 0
|
||||||
|
isGroup: 0
|
||||||
|
nodeColor:
|
||||||
|
delaySimStatus: 0
|
||||||
|
falseConditionAction: Block
|
||||||
|
conditionPriority: 2
|
||||||
|
outgoingLinks: []
|
||||||
|
conditionsString:
|
||||||
|
userScript:
|
||||||
|
onExecute:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
canvasRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 20
|
||||||
|
y: 80
|
||||||
|
width: 160
|
||||||
|
height: 30
|
||||||
|
canvasScrollPosition: {x: 0, y: 0}
|
||||||
|
canvasZoom: 1
|
||||||
syncInfo:
|
syncInfo:
|
||||||
syncActors: 0
|
syncActors: 0
|
||||||
syncItems: 0
|
syncItems: 0
|
||||||
|
|||||||
8
Assets/Editor/CopyMultiComponents.meta
Normal file
8
Assets/Editor/CopyMultiComponents.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 924ca79ec87f67f46863f205fc662e87
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Editor/CopyMultiComponents/Window.meta
Normal file
8
Assets/Editor/CopyMultiComponents/Window.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4a5f0cfe1d8155848a03d9cd997055cb
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
430
Assets/Editor/CopyMultiComponents/Window/CopyComponentsGUI.cs
Normal file
430
Assets/Editor/CopyMultiComponents/Window/CopyComponentsGUI.cs
Normal file
@@ -0,0 +1,430 @@
|
|||||||
|
/// <summary>
|
||||||
|
/// Tool Name: Copy Components.
|
||||||
|
/// Version 1.0.0
|
||||||
|
/// Copyrights Denislav Georgiev - Respect Studios LTD
|
||||||
|
///
|
||||||
|
/// Info: This tool allows you to Copy Components, from one object to many other at the same time.
|
||||||
|
/// It support option for choosing, which component shoud be copied
|
||||||
|
///
|
||||||
|
/// It supports 3 options for copying
|
||||||
|
/// 1: All Components - Will copy all components from the Source, to the target objects
|
||||||
|
/// 2: Only New - Will copy only if the target object does NOT have that component
|
||||||
|
/// 3: Copy Values - Will copy only the component values
|
||||||
|
/// </summary>
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
// Create the Menu
|
||||||
|
public class CopyComponentsMenu : Editor
|
||||||
|
{
|
||||||
|
[MenuItem("Window/Copy Multi Components", false, 33)]
|
||||||
|
public static void CopyComponentsGUI()
|
||||||
|
{
|
||||||
|
CopyComponentsGUI copyComponentsGUI = (CopyComponentsGUI) EditorWindow.GetWindow(typeof(CopyComponentsGUI));
|
||||||
|
|
||||||
|
copyComponentsGUI.minSize = new Vector2(350, 340);
|
||||||
|
|
||||||
|
#if UNITY_5_0 || UNITY_5_1 || UNITY_4_6
|
||||||
|
copyComponentsGUI.title = "Copy Components";
|
||||||
|
#else
|
||||||
|
copyComponentsGUI.titleContent = new GUIContent("Copy Components");
|
||||||
|
#endif
|
||||||
|
copyComponentsGUI.Show ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create the GUI
|
||||||
|
public class CopyComponentsGUI : EditorWindow
|
||||||
|
{
|
||||||
|
// Private Variables
|
||||||
|
private GameObject sourceGO; // The gameObject, that, the components will be copied from
|
||||||
|
private Component[] sourceComponents = new Component[0]; // The components, that will be copied...
|
||||||
|
|
||||||
|
private string[] copyOptionPop = new string[] {"All Components", "Only New", "Only Values"};
|
||||||
|
private int copyOptionIndex = 1;
|
||||||
|
|
||||||
|
private Vector2 fromScrollPos = Vector2.zero; // ScrollView
|
||||||
|
private Vector2 toScrollPos = Vector2.zero;
|
||||||
|
|
||||||
|
private string componentName; // Used to clear the unneeded strings, from the components names
|
||||||
|
private List<string> componentsName = new List<string>(); // Will hold the component's names, thas are shown in the GUI
|
||||||
|
private List<GameObject> targetGO = new List<GameObject>(); // List of objects, to paste components to
|
||||||
|
private string removeName; // Helper to remove part of the string of component namne
|
||||||
|
private string removeSystem; // Helper to remove part of the string of component namne
|
||||||
|
|
||||||
|
private bool copyAllCompT = true;
|
||||||
|
private bool[] copyCurrentCompT; // If the current component shoud be copied
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
sourceComponents = new Component[0]; // Reset sourceComponents at start
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Drawing GUI
|
||||||
|
void OnGUI() // Building the GUI
|
||||||
|
{
|
||||||
|
EditorGUILayout.BeginVertical(GUILayout.Width(position.width), GUILayout.Height(position.height));
|
||||||
|
{
|
||||||
|
// Handles.DrawLine(new Vector3(position.width / 2, 20, 0), new Vector3 (position.width / 2, 200, 0));
|
||||||
|
|
||||||
|
GUILayout.Space(10);
|
||||||
|
|
||||||
|
// Begin the first Horizontal, for the object, that we'll copy components from
|
||||||
|
EditorGUILayout.BeginHorizontal();
|
||||||
|
{
|
||||||
|
GUILayout.Space(10);
|
||||||
|
#if UNITY_4_6
|
||||||
|
EditorGUILayout.BeginVertical(GUILayout.Width(position.width/2 - 10), GUILayout.Height(position.height - 70));
|
||||||
|
EditorGUI.HelpBox(new Rect(5, 45, position.width/2 - 10, position.height - 115), "", MessageType.None);
|
||||||
|
#else
|
||||||
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox ,GUILayout.Width(position.width/2 - 10), GUILayout.Height(position.height - 70));
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
#region "Copy From" side of GUI
|
||||||
|
GUILayout.Label("Source (Copy From):");
|
||||||
|
|
||||||
|
EditorGUI.BeginChangeCheck(); // Start Checking if the ObjField have been changed
|
||||||
|
{
|
||||||
|
sourceGO = EditorGUILayout.ObjectField(sourceGO, typeof(GameObject), true) as GameObject ;
|
||||||
|
}
|
||||||
|
if (EditorGUI.EndChangeCheck()) // If there is a change, call to ExposeComponents
|
||||||
|
{
|
||||||
|
ExposeComponents();
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.Space(20);
|
||||||
|
|
||||||
|
if (sourceGO != null)
|
||||||
|
{
|
||||||
|
GUILayout.Label ("Components To Copy: ");
|
||||||
|
#if UNITY_4_6
|
||||||
|
EditorGUILayout.BeginVertical(GUILayout.Width(position.width / 2 - 20), GUILayout.Height(position.height - 160));
|
||||||
|
EditorGUI.HelpBox(new Rect(10, 83, position.width / 2 - 20, position.height - 160), "", MessageType.None);
|
||||||
|
#else
|
||||||
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Width(position.width / 2 - 20), GUILayout.Height(position.height - 160));
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
fromScrollPos = EditorGUILayout.BeginScrollView(fromScrollPos); // Adding scroll view for the Components List
|
||||||
|
|
||||||
|
// Check if All has Toggled. If so call the Void to change all Toggles
|
||||||
|
EditorGUI.BeginChangeCheck();
|
||||||
|
copyAllCompT = GUILayout.Toggle(copyAllCompT, new GUIContent("All", "Toggle All Components"));
|
||||||
|
|
||||||
|
if (EditorGUI.EndChangeCheck())
|
||||||
|
ToggleAllChanged();
|
||||||
|
// END check
|
||||||
|
|
||||||
|
if (sourceComponents.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < sourceComponents.Length; i++) // Loop through all components
|
||||||
|
{
|
||||||
|
EditorGUILayout.BeginHorizontal();
|
||||||
|
// Make Toggle for all components names
|
||||||
|
copyCurrentCompT[i] = GUILayout.Toggle(copyCurrentCompT[i], new GUIContent(componentsName[i].ToString(), "Shoud this component be copied"));
|
||||||
|
|
||||||
|
EditorGUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndScrollView();
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region "Paste To" side of GUI
|
||||||
|
|
||||||
|
// Start Second Vertical layout for the PasteTo UI Elements
|
||||||
|
#if UNITY_4_6
|
||||||
|
EditorGUILayout.BeginVertical(GUILayout.Width(position.width / 2 - 10), GUILayout.Height(position.height - 70));
|
||||||
|
EditorGUI.HelpBox(new Rect(position.width / 2, 25, position.width / 2 - 10, position.height - 112), "", MessageType.None);
|
||||||
|
#else
|
||||||
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Width(position.width / 2 - 10), GUILayout.Height(position.height - 70));
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
GUILayout.Label("Targets (Paste To):"); // Label
|
||||||
|
|
||||||
|
if (targetGO.Count > 0)
|
||||||
|
{
|
||||||
|
toScrollPos = EditorGUILayout.BeginScrollView(toScrollPos); // Adding scroll view for the ObjectsList
|
||||||
|
{
|
||||||
|
for (int i = 0; i < targetGO.Count; i++)
|
||||||
|
{
|
||||||
|
EditorGUI.BeginChangeCheck(); // Check if some of the fields is changed afterwards
|
||||||
|
// Add Field for every selected object and expose them in the GUI
|
||||||
|
targetGO[i] = EditorGUILayout.ObjectField(targetGO[i], typeof(GameObject), true) as GameObject;
|
||||||
|
|
||||||
|
if (EditorGUI.EndChangeCheck()) // If some of the fields is changed manually
|
||||||
|
{
|
||||||
|
ManualAddedPasteObj(targetGO[i], i); // Call to tell that some objField is manually changed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndScrollView();
|
||||||
|
}
|
||||||
|
EditorGUILayout.BeginHorizontal();
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("+", GUILayout.Width(25), GUILayout.Height(25))) // Button to Add to the List
|
||||||
|
AddPasteObject();
|
||||||
|
|
||||||
|
if (GUILayout.Button("-", GUILayout.Width(25), GUILayout.Height(25))) // Button to Remove from the List
|
||||||
|
RemovePasteObject();
|
||||||
|
|
||||||
|
GUILayout.Space(position.width / 4 - 80); // Some Space before the ClearObjects bttn
|
||||||
|
|
||||||
|
if (GUILayout.Button("Clear Objects", GUILayout.Height(25)))
|
||||||
|
ClearPasteObjList();
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
EditorGUIUtility.labelWidth = 100; // The width of the PopUp Label
|
||||||
|
EditorGUILayout.BeginHorizontal();
|
||||||
|
{
|
||||||
|
copyOptionIndex = EditorGUILayout.Popup("Copy Options:", copyOptionIndex, copyOptionPop, GUILayout.Width(230));
|
||||||
|
GUILayout.Space(15);
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndHorizontal();
|
||||||
|
|
||||||
|
if (GUILayout.Button("Copy Components", GUILayout.Height(30)))
|
||||||
|
{
|
||||||
|
CopyComponents(); // Call to copy actual components
|
||||||
|
}
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Expose Copy Components
|
||||||
|
// WIll be called, only when the ObjectField changes, so it doesn't execute every frame
|
||||||
|
private void ExposeComponents()
|
||||||
|
{
|
||||||
|
componentsName.Clear(); // Clears the list
|
||||||
|
|
||||||
|
if (sourceGO != null) // If there is attached object in the ObjectField
|
||||||
|
{
|
||||||
|
sourceComponents = sourceGO.GetComponents<Component>(); // Get all components of the gameObject
|
||||||
|
copyCurrentCompT = new bool[sourceComponents.Length]; // Set the CheckBox array size
|
||||||
|
|
||||||
|
for (int i = 0; i < sourceComponents.Length; i++) // Loop through all components
|
||||||
|
{
|
||||||
|
if (sourceComponents[i] != null)
|
||||||
|
{
|
||||||
|
copyCurrentCompT[i] = true; // Set all Checkboxes On
|
||||||
|
|
||||||
|
componentName = sourceComponents[i].ToString(); // Get the component names
|
||||||
|
removeName = sourceGO.name + " ("; // Remove name and " (" from the name
|
||||||
|
removeSystem = "UnityEngine."; // Remove UnityEngine from the name
|
||||||
|
componentName = componentName.Remove(componentName.Length - 1); // Remove the last character ")", from name
|
||||||
|
|
||||||
|
componentName = componentName.Replace (removeName, ""); // replace the string, to remove the name of the GO
|
||||||
|
componentName = componentName.Replace (removeSystem, ""); // Removes the UnityEngine from string
|
||||||
|
|
||||||
|
componentsName.Add(componentName);
|
||||||
|
}
|
||||||
|
else // If the Component Is Missing
|
||||||
|
{
|
||||||
|
componentsName.Add("***Missing Component***"); // Add as Missing
|
||||||
|
copyCurrentCompT[i] = false;
|
||||||
|
Debug.LogWarning("One of the Components is Null! Probably a Missing or Non-Compilled Script. Will be Skipped");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // Source GO is empty
|
||||||
|
sourceComponents = new Component[0];
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Paste Object UI Management
|
||||||
|
// To add PasteObjects
|
||||||
|
private void AddPasteObject()
|
||||||
|
{
|
||||||
|
GameObject[] curSelection = Selection.gameObjects;
|
||||||
|
|
||||||
|
if (curSelection.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < curSelection.Length; i++)
|
||||||
|
{
|
||||||
|
if (!targetGO.Contains(curSelection[i]))
|
||||||
|
{
|
||||||
|
if (curSelection[i] != sourceGO)
|
||||||
|
targetGO.Add (curSelection[i]);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Attempt to add Source GameObject: \"" + curSelection[i].name + "\", to Targets List. Object Removed...");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Object \" " + targetGO[i].name + "\", is allready in the List");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Select At Least One Object");
|
||||||
|
}
|
||||||
|
|
||||||
|
// To remove the last element of the Paste Objects
|
||||||
|
private void RemovePasteObject()
|
||||||
|
{
|
||||||
|
if (targetGO.Count > 0)
|
||||||
|
targetGO.RemoveAt(targetGO.Count - 1);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Paste Objects List is Emptry!");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClearPasteObjList()
|
||||||
|
{
|
||||||
|
targetGO.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
// When we add manually Target Objects
|
||||||
|
private void ManualAddedPasteObj(GameObject objChanged, int listNum)
|
||||||
|
{
|
||||||
|
if (targetGO.Count > 0) // If there are any target objects
|
||||||
|
{
|
||||||
|
for (int i = 0; i < targetGO.Count; i++) // Loop through them...
|
||||||
|
{
|
||||||
|
if (targetGO[i] != null) // If current Target Index (Field) is Not Empty
|
||||||
|
{
|
||||||
|
if (i != listNum)
|
||||||
|
{
|
||||||
|
if (targetGO[i] == objChanged)
|
||||||
|
{
|
||||||
|
// Warn user, that there is same object in more than one field
|
||||||
|
Debug.LogWarning("Object: " + objChanged.name + ", was added in 2 fields");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (targetGO[i] == sourceGO) // If the Source is added as target
|
||||||
|
Debug.LogWarning("Source GameObject: \"" + sourceGO.name + "\" was added in Field: " + (i + 1) + ". \nWill Copy and Paste to the same GameObject");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Target Field was left Empty");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Copy Components
|
||||||
|
// Copy the actual components
|
||||||
|
private void CopyComponents()
|
||||||
|
{
|
||||||
|
bool componentMatch = false;
|
||||||
|
bool nullComponentFound = false; // Will be true, to show Warning, if there is a Null (Missing) Component
|
||||||
|
|
||||||
|
if (sourceComponents.Length > 0)
|
||||||
|
{
|
||||||
|
if (targetGO.Count > 0) // If there are TargetGO
|
||||||
|
{
|
||||||
|
for (int i = 0; i < targetGO.Count; i++) // Loop through all targetObjects
|
||||||
|
{
|
||||||
|
if (targetGO[i] != null)
|
||||||
|
{
|
||||||
|
Component[] targetComponents = targetGO[i].GetComponents<Component>(); // Get the component of the cur object
|
||||||
|
|
||||||
|
for (int a = 0; a < sourceComponents.Length; a++) // Loop through all Source Obj's Components
|
||||||
|
{
|
||||||
|
if (sourceComponents[a] == null) // If this component is Null
|
||||||
|
continue; // Skip the loop and continue
|
||||||
|
|
||||||
|
if (copyCurrentCompT[a]) // If the current component shoud be copied
|
||||||
|
{
|
||||||
|
if (copyOptionIndex == 0) // If All shoud be copied
|
||||||
|
{
|
||||||
|
UnityEditorInternal.ComponentUtility.CopyComponent(sourceComponents[a]);
|
||||||
|
UnityEditorInternal.ComponentUtility.PasteComponentAsNew(targetGO[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (copyOptionIndex == 1 || copyOptionIndex == 2) // If Copy only new or Copy Values
|
||||||
|
{
|
||||||
|
componentMatch = false; // Set by default to false
|
||||||
|
for (int z = 0; z < targetComponents.Length; z++) // Loop through all destination Obj's Components
|
||||||
|
{
|
||||||
|
if (targetComponents[z] == null) // If there is a Null Component, skip this loop
|
||||||
|
{
|
||||||
|
nullComponentFound = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (sourceComponents[a].GetType() == targetComponents[z].GetType()) // If the components match, The destination Obj have that component
|
||||||
|
{
|
||||||
|
componentMatch = true; // Set to true, so we can copy that component
|
||||||
|
|
||||||
|
if (copyOptionIndex == 2) // If copyValues is On, then Copy the values of the existing Components
|
||||||
|
{
|
||||||
|
UnityEditorInternal.ComponentUtility.CopyComponent(sourceComponents[a]);
|
||||||
|
UnityEditorInternal.ComponentUtility.PasteComponentValues(targetComponents[z]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (copyOptionIndex == 1 ) // If Only New (Missing from Target) shoud be copied
|
||||||
|
{
|
||||||
|
if (!componentMatch && copyOptionIndex == 1) // If this component[a], doesn't exist in the TargetGO[i], copy it
|
||||||
|
{
|
||||||
|
UnityEditorInternal.ComponentUtility.CopyComponent(sourceComponents[a]);
|
||||||
|
UnityEditorInternal.ComponentUtility.PasteComponentAsNew(targetGO[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogWarning("TargetField: " + i + " is Empty");
|
||||||
|
}
|
||||||
|
if (nullComponentFound) // If there is a Null Component
|
||||||
|
Debug.LogWarning("Some of the Target Objects have Missing Component, which might cause problems");
|
||||||
|
}
|
||||||
|
else // If NO TargetGO added
|
||||||
|
Debug.LogWarning("No Target GameObjects Added");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.LogWarning("No Components To Copy. Add a Source Object");
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
// To Toggle All Components CheckBoxes
|
||||||
|
private void ToggleAllChanged()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < copyCurrentCompT.Length; i++)
|
||||||
|
{
|
||||||
|
copyCurrentCompT[i] = copyAllCompT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Reset the GUI, when closed
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
sourceGO = null; // Reset the source Obj field
|
||||||
|
copyOptionIndex = 1; // Reset Copy Popup
|
||||||
|
sourceComponents = new Component[0]; // Reset the source Components Array
|
||||||
|
copyCurrentCompT = new bool[0]; // Reset Components Toggle Array
|
||||||
|
|
||||||
|
componentsName.Clear (); // Clear ComponentsNames List
|
||||||
|
targetGO.Clear (); // Clear Target Objects List
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f6c301fa9c7945458d27b52f5d3a266
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 50347
|
||||||
|
packageName: Copy Multi Components
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Editor/CopyMultiComponents/Window/CopyComponentsGUI.cs
|
||||||
|
uploadId: 90740
|
||||||
8
Assets/Editor/CopyMultiComponents/x_Docs.meta
Normal file
8
Assets/Editor/CopyMultiComponents/x_Docs.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c7ea5902e35494041bf153d404334c45
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Editor/CopyMultiComponents/x_Docs/CopyComponents_Docs.pdf
Normal file
BIN
Assets/Editor/CopyMultiComponents/x_Docs/CopyComponents_Docs.pdf
Normal file
Binary file not shown.
@@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb7947a57b32cce4fbcb1c73414600e9
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 50347
|
||||||
|
packageName: Copy Multi Components
|
||||||
|
packageVersion: 1.0
|
||||||
|
assetPath: Assets/Editor/CopyMultiComponents/x_Docs/CopyComponents_Docs.pdf
|
||||||
|
uploadId: 90740
|
||||||
@@ -5470,7 +5470,7 @@ GameObject:
|
|||||||
m_Icon: {fileID: 0}
|
m_Icon: {fileID: 0}
|
||||||
m_NavMeshLayer: 0
|
m_NavMeshLayer: 0
|
||||||
m_StaticEditorFlags: 0
|
m_StaticEditorFlags: 0
|
||||||
m_IsActive: 1
|
m_IsActive: 0
|
||||||
--- !u!4 &7019251980953234364
|
--- !u!4 &7019251980953234364
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1,41 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 56338a369913a9249a5640f1f6c6139f
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 8
|
||||||
|
defaultSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 0
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
platformSettingOverrides:
|
||||||
|
4:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 0
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
7:
|
||||||
|
serializedVersion: 2
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
preloadAudioData: 0
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user