sidrana level design, Cut scenes and VO
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524
Assets/Animations/CUT_SCENES/Sidranna's TreeTimeline.playable
Normal file
524
Assets/Animations/CUT_SCENES/Sidranna's TreeTimeline.playable
Normal file
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Binary file not shown.
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File diff suppressed because it is too large
Load Diff
@@ -1,161 +0,0 @@
|
|||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
[InitializeOnLoad]
|
|
||||||
public static class CustomHierarchyDecorator
|
|
||||||
{
|
|
||||||
private static HierarchyDecoratorSettings settings;
|
|
||||||
|
|
||||||
static CustomHierarchyDecorator()
|
|
||||||
{
|
|
||||||
LoadSettings();
|
|
||||||
|
|
||||||
// Rejestracja funkcji odpowiedzialnej za rysowanie niestandardowych nag³ówków
|
|
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EditorApplication.hierarchyWindowItemOnGUI -= OnHierarchyGUI;
|
|
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EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
|
|
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|
|
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// Monitorowanie zmian w hierarchii
|
|
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EditorApplication.hierarchyChanged += OnHierarchyChanged;
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|
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}
|
|
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|
|
||||||
// Aktualizacja ustawieñ
|
|
||||||
public static void UpdateSettings(HierarchyDecoratorSettings newSettings)
|
|
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{
|
|
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settings = newSettings;
|
|
||||||
EditorApplication.RepaintHierarchyWindow();
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|
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}
|
|
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|
|
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// £adowanie ustawieñ
|
|
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private static void LoadSettings()
|
|
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{
|
|
||||||
settings = AssetDatabase.LoadAssetAtPath<HierarchyDecoratorSettings>("Assets/Scripts/Editor/HierarchyDecoratorSettings.asset");
|
|
||||||
|
|
||||||
if (settings == null)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("HierarchyDecoratorSettings not found! Please create one in Assets/Scripts/Editor folder or check the path.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Debug.Log("HierarchyDecoratorSettings loaded successfully.");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Rysowanie nag³ówka
|
|
||||||
private static void OnHierarchyGUI(int instanceID, Rect selectionRect)
|
|
||||||
{
|
|
||||||
if (settings == null) return;
|
|
||||||
|
|
||||||
GameObject obj = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
|
|
||||||
if (obj != null && obj.name.Contains("="))
|
|
||||||
{
|
|
||||||
DrawCustomHeader(selectionRect, obj);
|
|
||||||
|
|
||||||
// Ca³kowite zablokowanie zmiany nazwy w Hierarchii
|
|
||||||
Event e = Event.current;
|
|
||||||
if (e != null && e.type == EventType.MouseDown && e.clickCount == 2 && selectionRect.Contains(e.mousePosition))
|
|
||||||
{
|
|
||||||
// Zapobiegamy aktywacji trybu edycji nazwy
|
|
||||||
GUIUtility.keyboardControl = 0; // Zapobiegamy edytowaniu nazwy
|
|
||||||
e.Use();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Funkcja rysuj¹ca niestandardowy nag³ówek
|
|
||||||
private static void DrawCustomHeader(Rect rect, GameObject obj)
|
|
||||||
{
|
|
||||||
if (obj.name.Trim().StartsWith("= Clean")) // <-- ZMIANA TUTAJ
|
|
||||||
{
|
|
||||||
// Jeœli nazwa zaczyna siê od "Clean", rysujemy tylko t³o
|
|
||||||
EditorGUI.DrawRect(rect, settings.cleanBackgroundColor);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string[] parts = obj.name.Split(new[] { '=' }, System.StringSplitOptions.RemoveEmptyEntries);
|
|
||||||
if (parts.Length < 1) return;
|
|
||||||
|
|
||||||
string mainText = parts[0].Trim();
|
|
||||||
string descriptionText = parts.Length > 1 ? parts[1].Trim() : ""; // Jeœli istnieje drugi `=`, traktujemy go jako opis
|
|
||||||
|
|
||||||
// Obs³uga identyfikatora koloru
|
|
||||||
int colorIdentifier;
|
|
||||||
bool hasIdentifier = int.TryParse(parts[0].Trim(), out colorIdentifier);
|
|
||||||
|
|
||||||
if (hasIdentifier)
|
|
||||||
{
|
|
||||||
// Jeœli jest identyfikator, przypisujemy g³ówny tekst i opis
|
|
||||||
mainText = parts.Length > 1 ? parts[1].Trim() : parts[0].Trim();
|
|
||||||
descriptionText = parts.Length > 2 ? parts[2].Trim() : ""; // Jeœli jest opis, przypisujemy go
|
|
||||||
}
|
|
||||||
|
|
||||||
Color backgroundColor = obj.activeSelf ? settings.defaultBackgroundColor : settings.defaultInactiveBackgroundColor;
|
|
||||||
Color textColor = obj.activeSelf ? settings.defaultTextColor : settings.defaultInactiveTextColor;
|
|
||||||
Color descriptionTextColor = settings.descriptionTextColor;
|
|
||||||
|
|
||||||
if (hasIdentifier)
|
|
||||||
{
|
|
||||||
// Sprawdzamy identyfikator koloru i przypisujemy odpowiednie kolory
|
|
||||||
ColorScheme scheme = settings.colorSchemes.FirstOrDefault(s => s.identifier == colorIdentifier);
|
|
||||||
if (scheme != null)
|
|
||||||
{
|
|
||||||
backgroundColor = obj.activeSelf ? scheme.activeBackgroundColor : scheme.inactiveBackgroundColor;
|
|
||||||
textColor = obj.activeSelf ? scheme.activeTextColor : scheme.inactiveTextColor;
|
|
||||||
descriptionTextColor = scheme.activeTextColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Rysujemy t³o dla obiektu
|
|
||||||
EditorGUI.DrawRect(rect, backgroundColor);
|
|
||||||
|
|
||||||
// Styl dla g³ównego tekstu (wycentrowany)
|
|
||||||
GUIStyle mainTextStyle = new GUIStyle(EditorStyles.boldLabel)
|
|
||||||
{
|
|
||||||
alignment = TextAnchor.MiddleLeft, // Wyrównanie do lewej strony
|
|
||||||
fontStyle = FontStyle.Bold,
|
|
||||||
normal = { textColor = textColor },
|
|
||||||
wordWrap = false // Wy³¹czenie zawijania tekstu
|
|
||||||
};
|
|
||||||
|
|
||||||
Rect mainTextRect = new Rect(rect.x + settings.mainTextOffset, rect.y, rect.width - 10, rect.height); // Zmniejszamy szerokoϾ
|
|
||||||
EditorGUI.LabelField(mainTextRect, new GUIContent(mainText), mainTextStyle);
|
|
||||||
|
|
||||||
// Jeœli istnieje opis, wyœwietlamy go mniejsz¹ czcionk¹ po prawej stronie
|
|
||||||
if (!string.IsNullOrEmpty(descriptionText))
|
|
||||||
{
|
|
||||||
GUIStyle descriptionStyle = new GUIStyle(EditorStyles.label)
|
|
||||||
{
|
|
||||||
alignment = TextAnchor.MiddleLeft, // Zmieniono na wyrównanie do lewej
|
|
||||||
fontSize = settings.descriptionFontSize, // Sta³a czcionka
|
|
||||||
normal = { textColor = descriptionTextColor },
|
|
||||||
wordWrap = false // Wy³¹czenie zawijania tekstu
|
|
||||||
};
|
|
||||||
|
|
||||||
// Opis wyrównany do koñca g³ównego tekstu, zawsze w tej samej odleg³oœci
|
|
||||||
float descriptionX = rect.x + settings.mainTextOffset + mainTextStyle.CalcSize(new GUIContent(mainText)).x + settings.descriptionOffset;
|
|
||||||
Rect descriptionRect = new Rect(descriptionX, rect.y, rect.width - descriptionX, rect.height); // Dostosowanie szerokoœci do g³ównego tekstu
|
|
||||||
|
|
||||||
EditorGUI.LabelField(descriptionRect, new GUIContent(descriptionText), descriptionStyle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Funkcja monitoruj¹ca zmiany w hierarchii (np. zablokowanie dodawania dzieci do separatorów)
|
|
||||||
private static void OnHierarchyChanged()
|
|
||||||
{
|
|
||||||
EditorApplication.delayCall += () =>
|
|
||||||
{
|
|
||||||
GameObject[] cleanSeparators = Object.FindObjectsByType<GameObject>(FindObjectsInactive.Include, FindObjectsSortMode.None)
|
|
||||||
.Where(obj => obj.name.Trim().StartsWith("= Clean")) // <-- ZMIANA TUTAJ
|
|
||||||
.ToArray();
|
|
||||||
|
|
||||||
foreach (var cleanObj in cleanSeparators)
|
|
||||||
{
|
|
||||||
for (int i = cleanObj.transform.childCount - 1; i >= 0; i--)
|
|
||||||
{
|
|
||||||
Transform child = cleanObj.transform.GetChild(i);
|
|
||||||
Undo.SetTransformParent(child, null, "Prevent Child to Clean Separator");
|
|
||||||
Debug.Log($"Blocked child object {child.name} from being added to {cleanObj.name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: d6fa2d92fc1b3f34da284357edf89c3b, type: 3}
|
||||||
|
m_Name: CH02_ruinedtown_vo_Sidranna_wonderer_01
|
||||||
|
m_EditorClassIdentifier:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0a1df7f560a646945aa4f2abeebdd841
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user