improved/new invisibility shader, added auto targetting to magic attacks usage
This commit is contained in:
@@ -13,11 +13,13 @@ Material:
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m_Parent: {fileID: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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- USEDISSOLVE_WITHOUT_ALPHA_CUTOUT
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- USEDISSOLVE_WITH_ALPHA_CUTOUT
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- USEFRESNEL
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- USEFRESNEL
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- _ALPHATEST_ON
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- _ALPHATEST_ON
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- _SURFACE_TYPE_TRANSPARENT
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords:
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m_InvalidKeywords:
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- _RECEIVE_SHADOWS_OFF
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- _SPECULAR_SETUP
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- _USEDISSOLVE_WITHOUT_ALPHA_CUTOUT
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- _USEDISSOLVE_WITHOUT_ALPHA_CUTOUT
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m_LightmapFlags: 4
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m_LightmapFlags: 4
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@@ -33,7 +35,7 @@ Material:
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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m_Texture: {fileID: 2800000, guid: 55d97f02382f8664a948d4481e42ecc2, type: 3}
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m_Texture: {fileID: 2800000, guid: 5c9ed9864385d8449b9f9528d61e1645, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- DissolveMask:
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- DissolveMask:
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@@ -119,10 +121,10 @@ Material:
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- Metalness: 0.26
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- Metalness: 0.26
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||||||
- NormalStrength: 1.47
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- NormalStrength: 1.47
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||||||
- Smoothness: 0.19
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- Smoothness: 0.19
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- USEDISSOLVE: 1
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- USEDISSOLVE: 2
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- USEFRESNEL: 1
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- Vector1_473704f964214ae2bc68475022d1524b: 0.088
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- Vector1_473704f964214ae2bc68475022d1524b: 0.0432
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- _AOStrength: 1.1
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- _AOStrength: 1.1
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||||||
- _AlphaClip: 1
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- _AlphaClip: 1
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- _AlphaClipThreshold: 0.51
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- _AlphaClipThreshold: 0.51
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@@ -156,13 +158,13 @@ Material:
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|||||||
- _InverseFadeRange: 1
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- _InverseFadeRange: 1
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||||||
- _InverseFarFadeRange: 0.5
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- _InverseFarFadeRange: 0.5
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||||||
- _Metallic: 0
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- _Metallic: 0
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||||||
- _NormalStrength: 2.04
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- _NormalStrength: 0.545
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||||||
- _OcclusionStrength: 1
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- _OcclusionStrength: 1
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||||||
- _Parallax: 0.005
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- _Parallax: 0.005
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- _QueueControl: 0
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- _QueueControl: 0
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- _QueueOffset: 0
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _ReceiveShadows: 0
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- _Smoothness: 2.44
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- _Smoothness: 2.27
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- _SmoothnessTextureChannel: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SpecularHighlights: 1
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- _SrcBlend: 5
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- _SrcBlend: 5
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@@ -173,7 +175,7 @@ Material:
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|||||||
- _USEDISTANCEFADE: 0
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- _USEDISTANCEFADE: 0
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||||||
- _USESCANWAVE: 0
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- _USESCANWAVE: 0
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||||||
- _WaveTrail: 4
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- _WaveTrail: 4
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- _ZTest: 4
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- _ZWrite: 1
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- _ZWrite: 1
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- _ZWriteControl: 1
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- _ZWriteControl: 1
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@@ -183,12 +185,12 @@ Material:
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- Color_613d1588816440ec9b17710effb7528b: {r: 0, g: 0.46757713, b: 2.6082387,
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- Color_613d1588816440ec9b17710effb7528b: {r: 0, g: 0.46757713, b: 2.6082387,
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a: 0}
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a: 0}
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- EmissiveColor: {r: 0, g: 0, b: 0, a: 0}
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- EmissiveColor: {r: 0, g: 0, b: 0, a: 0}
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||||||
- _AdditionalColor: {r: 4.597549, g: 0.36867145, b: 0.5674405, a: 0}
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- _AdditionalColor: {r: 95.87453, g: 7.6880527, b: 11.833063, a: 0}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _BendVector: {r: 0, g: -1, b: 0, a: 0}
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- _BendVector: {r: 0, g: -1, b: 0, a: 0}
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||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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||||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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||||||
- _FresnelColor: {r: 2.7547174, g: 0.051819082, b: 0, a: 0}
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- _FresnelColor: {r: 0.68867934, g: 0.012954771, b: 0, a: 0}
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||||||
- _ScanWaveColor: {r: 0, g: 0.5949242, b: 1, a: 0}
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- _ScanWaveColor: {r: 0, g: 0.5949242, b: 1, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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- _UVMul: {r: 0.01, g: 0.04, b: 0, a: 0}
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- _UVMul: {r: 0.01, g: 0.04, b: 0, a: 0}
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@@ -106505,6 +106505,9 @@ MonoBehaviour:
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animClipName: MagicPush
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animClipName: MagicPush
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m_selectedType: 1
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m_selectedType: 1
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currentSelectedSpellName:
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currentSelectedSpellName:
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maxTurnTowardDistance: 10
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rotationSpeed: 500
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degreeThreshold: 100
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actionInput:
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actionInput:
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useInput: 1
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useInput: 1
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isAxisInUse: 0
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isAxisInUse: 0
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File diff suppressed because it is too large
Load Diff
@@ -12,6 +12,7 @@ using UnityEngine.Events;
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using UnityEngine.VFX;
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using UnityEngine.VFX;
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using static Invector.vObjectDamage;
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using static Invector.vObjectDamage;
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using DG.Tweening;
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using DG.Tweening;
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using Invector.vCharacterController.AI.FSMBehaviour;
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namespace Beyond
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namespace Beyond
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{
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{
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@@ -61,6 +62,15 @@ namespace Beyond
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private ShieldCollisionController shieldCollisionController;
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private ShieldCollisionController shieldCollisionController;
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private bool canPlayNoFaithClip = true;
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private bool canPlayNoFaithClip = true;
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private bool canPlayCantDoClip = true;
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private bool canPlayCantDoClip = true;
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[BoxGroup("Auto targetting")]
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public float maxTurnTowardDistance = 10f;
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[BoxGroup("Auto targetting")]
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public float rotationSpeed = 500f;
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[BoxGroup("Auto targetting")]
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public float degreeThreshold = 100;
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public UnityAction<Collider> onHitFireball;
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public UnityAction<Collider> onHitFireball;
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@@ -191,7 +201,8 @@ namespace Beyond
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private IEnumerator FlameThrowerhCoroutine()
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private IEnumerator FlameThrowerhCoroutine()
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{
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{
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EffectDesc flameThrowe = m_effects[(int)EffectType.FLAME_THROWER];
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EffectDesc flameThrowe = m_effects[(int)EffectType.FLAME_THROWER];
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yield return new WaitForSeconds(flameThrowe.startTime);
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//yield return new WaitForSeconds(flameThrowe.startTime);
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yield return TurnTowardTargetCoroutine(flameThrowe.startTime);
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flameDamager.enabled = true;
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flameDamager.enabled = true;
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flame.Play();
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flame.Play();
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yield return new WaitForSeconds(flameThrowe.endTime);
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yield return new WaitForSeconds(flameThrowe.endTime);
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@@ -246,10 +257,21 @@ namespace Beyond
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StartCoroutine(FireballCoroutine());
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StartCoroutine(FireballCoroutine());
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}
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}
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private IEnumerator TurnTowardTargetCoroutine(float maxTime)
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{
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float time = 0;
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while (time < maxTime)
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{
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time += Time.deltaTime;
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LerpRotation();
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yield return null;
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}
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yield return null; }
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private IEnumerator FireballCoroutine()
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private IEnumerator FireballCoroutine()
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{
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{
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EffectDesc fireball = m_effects[(int)EffectType.FIREBALL];
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EffectDesc fireball = m_effects[(int)EffectType.FIREBALL];
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yield return new WaitForSeconds(fireball.startTime);
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//yield return new WaitForSeconds(fireball.startTime);
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yield return TurnTowardTargetCoroutine(fireball.startTime);
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var fireballClone = Instantiate(fireball.effectObject, fireball.effectObject.transform.position, fireball.effectObject.transform.rotation);
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var fireballClone = Instantiate(fireball.effectObject, fireball.effectObject.transform.position, fireball.effectObject.transform.rotation);
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fireballClone.SetActive(true);
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fireballClone.SetActive(true);
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RFX4_PhysicsMotion fireballMotionController = fireballClone.GetComponentInChildren<RFX4_PhysicsMotion>(); //could maybe add some reference container to use get component without children
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RFX4_PhysicsMotion fireballMotionController = fireballClone.GetComponentInChildren<RFX4_PhysicsMotion>(); //could maybe add some reference container to use get component without children
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@@ -478,6 +500,72 @@ namespace Beyond
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selectedEffect = GetCurrentlySelectedPower();
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selectedEffect = GetCurrentlySelectedPower();
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}
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}
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private void LerpRotation()
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{
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float minDist = maxTurnTowardDistance;
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var enemy = GetNearestEnemy(ref minDist);
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if (!IsEnemyInAngleRange(enemy))
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{
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return;
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}
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Transform playerTransform = Player.Instance.transform;
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var toEnemy = enemy.transform.position - playerTransform.position;
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toEnemy.y = 0f;
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toEnemy.Normalize();
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Quaternion targetRot =
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Quaternion.LookRotation(toEnemy);
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var rotation = playerTransform.rotation;
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rotation = Quaternion.RotateTowards(rotation, targetRot, Time.deltaTime * rotationSpeed);
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//rotation = Quaternion.Lerp(rotation, targetRot, Time.deltaTime * rotationSpeed);
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playerTransform.rotation = rotation;
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}
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private bool IsEnemyInAngleRange(vFSMBehaviourController ai)
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{
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if (ai == null)
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{
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return false;
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}
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Vector3 playerFwd = Player.Instance.transform.forward;
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Vector3 target = (ai.transform.forward - playerFwd).normalized;
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float dot = Vector3.Dot(playerFwd, target );
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float angle = 180f - Mathf.Acos(dot) * Mathf.Rad2Deg;
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//Debug.Log("IsEnemyInAngleRange: angle: "+angle);
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if (angle > degreeThreshold)
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{
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return false;
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}
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return true;
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}
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private vFSMBehaviourController GetNearestEnemy(ref float minDist)
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{
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var controllers = GameStateManager.Instance.GetActiveCombatcontrollers();
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Vector3 playerPos = Player.Instance.transform.position;
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vFSMBehaviourController ctrl = null;
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foreach (var aic in controllers)
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{
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var dist2 = aic.transform.position - Player.Instance.transform.position;
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dist2.y = 0f;
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if (dist2.magnitude < minDist)
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{
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ctrl = aic;
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minDist = dist2.magnitude;
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}
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}
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return ctrl;
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}
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protected virtual void AnimationBehaviour()
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protected virtual void AnimationBehaviour()
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{ // know if the animation is playing or not
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{ // know if the animation is playing or not
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@@ -220,6 +220,7 @@
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|||||||
"m_OutputNode": {
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"m_OutputNode": {
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||||||
"m_Id": "35580cbe7e324ac9b5a2d95328e64725"
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"m_Id": "35580cbe7e324ac9b5a2d95328e64725"
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},
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},
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"m_SubDatas": [],
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"m_ActiveTargets": []
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"m_ActiveTargets": []
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}
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}
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@@ -321,6 +322,7 @@
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],
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],
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"m_Precision": 0,
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_PreviewExpanded": true,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_CustomColors": {
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"m_SerializableColors": []
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"m_SerializableColors": []
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@@ -353,6 +355,7 @@
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"synonyms": [],
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"synonyms": [],
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"m_Precision": 0,
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_PreviewExpanded": false,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_CustomColors": {
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"m_SerializableColors": []
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"m_SerializableColors": []
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@@ -420,6 +423,7 @@
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],
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],
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"m_Precision": 0,
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_PreviewExpanded": false,
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|
"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_CustomColors": {
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||||||
"m_SerializableColors": []
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"m_SerializableColors": []
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||||||
@@ -486,6 +490,7 @@
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],
|
],
|
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"m_Precision": 0,
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_PreviewExpanded": true,
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|
"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_PreviewMode": 0,
|
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"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
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@@ -538,6 +543,7 @@
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],
|
],
|
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"m_Precision": 0,
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"m_Precision": 0,
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||||||
"m_PreviewExpanded": true,
|
"m_PreviewExpanded": true,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 0,
|
"m_PreviewMode": 0,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
|
||||||
@@ -570,6 +576,7 @@
|
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"synonyms": [],
|
"synonyms": [],
|
||||||
"m_Precision": 0,
|
"m_Precision": 0,
|
||||||
"m_PreviewExpanded": true,
|
"m_PreviewExpanded": true,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 0,
|
"m_PreviewMode": 0,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
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@@ -583,8 +590,8 @@
|
|||||||
"m_ObjectId": "484016ef888d4dd7a1c939b5fbcaf0e5",
|
"m_ObjectId": "484016ef888d4dd7a1c939b5fbcaf0e5",
|
||||||
"m_Title": "Distortion",
|
"m_Title": "Distortion",
|
||||||
"m_Position": {
|
"m_Position": {
|
||||||
"x": -1894.5008544921875,
|
"x": -999.0000610351563,
|
||||||
"y": -814.9999389648438
|
"y": -576.0
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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@@ -648,6 +655,7 @@
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],
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],
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"m_Precision": 0,
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"m_Precision": 0,
|
||||||
"m_PreviewExpanded": true,
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"m_PreviewExpanded": true,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 0,
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"m_PreviewMode": 0,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
|
||||||
@@ -692,6 +700,7 @@
|
|||||||
"synonyms": [],
|
"synonyms": [],
|
||||||
"m_Precision": 0,
|
"m_Precision": 0,
|
||||||
"m_PreviewExpanded": true,
|
"m_PreviewExpanded": true,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 0,
|
"m_PreviewMode": 0,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
|
||||||
@@ -709,7 +718,7 @@
|
|||||||
"m_ShaderOutputName": "B",
|
"m_ShaderOutputName": "B",
|
||||||
"m_StageCapability": 3,
|
"m_StageCapability": 3,
|
||||||
"m_Value": {
|
"m_Value": {
|
||||||
"e00": 0.009999999776482582,
|
"e00": 0.03999999910593033,
|
||||||
"e01": 2.0,
|
"e01": 2.0,
|
||||||
"e02": 2.0,
|
"e02": 2.0,
|
||||||
"e03": 2.0,
|
"e03": 2.0,
|
||||||
@@ -844,7 +853,7 @@
|
|||||||
"m_ShaderOutputName": "B",
|
"m_ShaderOutputName": "B",
|
||||||
"m_StageCapability": 3,
|
"m_StageCapability": 3,
|
||||||
"m_Value": {
|
"m_Value": {
|
||||||
"e00": 0.10000000149011612,
|
"e00": 0.05000000074505806,
|
||||||
"e01": 2.0,
|
"e01": 2.0,
|
||||||
"e02": 2.0,
|
"e02": 2.0,
|
||||||
"e03": 2.0,
|
"e03": 2.0,
|
||||||
@@ -915,7 +924,7 @@
|
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"m_Hidden": false,
|
"m_Hidden": false,
|
||||||
"m_ShaderOutputName": "Scale",
|
"m_ShaderOutputName": "Scale",
|
||||||
"m_StageCapability": 3,
|
"m_StageCapability": 3,
|
||||||
"m_Value": 25.0,
|
"m_Value": 8.300000190734864,
|
||||||
"m_DefaultValue": 10.0,
|
"m_DefaultValue": 10.0,
|
||||||
"m_Labels": []
|
"m_Labels": []
|
||||||
}
|
}
|
||||||
@@ -1052,6 +1061,7 @@
|
|||||||
],
|
],
|
||||||
"m_Precision": 0,
|
"m_Precision": 0,
|
||||||
"m_PreviewExpanded": false,
|
"m_PreviewExpanded": false,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 0,
|
"m_PreviewMode": 0,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
|
||||||
@@ -1205,6 +1215,7 @@
|
|||||||
],
|
],
|
||||||
"m_Precision": 1,
|
"m_Precision": 1,
|
||||||
"m_PreviewExpanded": false,
|
"m_PreviewExpanded": false,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 2,
|
"m_PreviewMode": 2,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
|
||||||
@@ -1302,7 +1313,7 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 1,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.GradientNoiseNode",
|
"m_Type": "UnityEditor.ShaderGraph.GradientNoiseNode",
|
||||||
"m_ObjectId": "ddce5c911d1a4545ab2913a885087044",
|
"m_ObjectId": "ddce5c911d1a4545ab2913a885087044",
|
||||||
"m_Group": {
|
"m_Group": {
|
||||||
@@ -1335,10 +1346,12 @@
|
|||||||
],
|
],
|
||||||
"m_Precision": 0,
|
"m_Precision": 0,
|
||||||
"m_PreviewExpanded": true,
|
"m_PreviewExpanded": true,
|
||||||
|
"m_DismissedVersion": 0,
|
||||||
"m_PreviewMode": 0,
|
"m_PreviewMode": 0,
|
||||||
"m_CustomColors": {
|
"m_CustomColors": {
|
||||||
"m_SerializableColors": []
|
"m_SerializableColors": []
|
||||||
}
|
},
|
||||||
|
"m_HashType": 0
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||||||
}
|
}
|
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|
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -31,6 +31,10 @@ Material:
|
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m_SavedProperties:
|
m_SavedProperties:
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serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
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|
- BaseTex:
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|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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- _BaseMap:
|
- _BaseMap:
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m_Texture: {fileID: 0}
|
m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
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@@ -106,6 +110,7 @@ Material:
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- _AlphaClipThreshold: 0.5
|
- _AlphaClipThreshold: 0.5
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- _AlphaToMask: 0
|
- _AlphaToMask: 0
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- _Blend: 0
|
- _Blend: 0
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|
- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
|
- _BumpScale: 1
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- _CastShadows: 1
|
- _CastShadows: 1
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- _ClearCoatMask: 0
|
- _ClearCoatMask: 0
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||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user